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Topics - Ico

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16
News / WildStar DevSpeak: Ability Mechanics
« on: October 16, 2013, 01:52:36 pm »


As part of our "Oh shit we haven’t done news posts in a while!!!" series, here is the latest DevSpeak courtesy of Team WildStar.
This time we're getting a run through of how abilities actually work to promote a much more reactive/twitchy combat experience compared to the shin kicking wars we all remember!  The biggest point being made in the video, aside from the final class teasers of course, is that WildStar's combat is mobile. Whether you need to fire off a charged ability a bit earlier to dodge an incoming ability, or if you want to run round whilst channeling your pistol’s rapid fire (I COULD carry on listing hypotheticals, but for all our sakes I won't), WildStar will let you do it!

So if you still haven't seen this latest DevSpeak, check it out below and don't forget the official site and YouTube channel have them all backed up!

Video Link: http://www.youtube.com/watch?v=wvUFUT-S8Io#t=90

Until next time!
Ico

17
News / WSW: Shiphands Unveiled!
« on: October 16, 2013, 01:27:03 pm »


Hello all!

Apologies for the lax news posts of late, things have been mental with the upcoming site reworks we keep talking about!  

Anyway, that's another topic for another time (actually there's already a post for our members with the details inside), so without much further ado, shiphands!

Yes, a few weeks Team WildStar released the a WSW revolving shiphands, a group-scalable PvE challenge offering the player the change for a change of scenery as they work to fix or cause problems in Nexus orbit!

Shiphands won't take as long as Adventures or Dungeons and offer a smaller scale challenge if you need to kill some time pre raid!

For full details, as well as some shiny screenshots make sure to check out the official site here!

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